Avatar spawning in his penthouse
- 1.Creating and configuring an avatar on Polyland.
- 2.Importing an NFT from partner NFT projects. In this case, a 3D model of the NFT will be created for the user to use as an Avatar.
A lobby has been created so that early members can get a glimpse of what Polyland will look like. Access to the Lobby is available now on our website in streaming cloud. Users can now walk around the Lobby and enjoy the graphics of the game, test the movement of their avatars and maybe meet the early users of Polyland.
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Once ready, a user's avatar will spawn in the PolyCity for the first time. There are two spawn locations in the metaverse:
PolyCity Center (all users) and PolyEstate (exclusive to estate owners).
Main hub spawn location
The gameplay interface contains the player's Heads-Up Display (HUD). The HUD is composed of the player's health and game status and other indicators that helps a player power through each mission.
- Accessories ( weapons, objects, health)
PolyLand features a general chat area accessible to all avatars in the metaverse. Each world has its own chat service and only players inside can access it. Users can open up private and group chats with their friends and other players. Chat features is also enabled in PolyEstates so owners can hold private conferences, and spaces just around any topic.
Avatars are able to walk, run or climb and swim all around the map, since PolyLand is an open-world. There are also hoverboards which will be introduced in later versions for players seeking that rush of adrenaline. Players are able to access the worlds and games through the teleportation portals.
At their most fundamental levels, gaming experiences are in many ways simply about movement. Navigation through a front-end or menu UI is movement. A solitary input for shooting a zombie or crouching is movement.
The smoothness and responsiveness of actions and movements in PolyLand are integral to the metaverse experience. The difference between fluid responsiveness when playing a game of Pong versus a half-second of input lag is the difference between a functioning game and a frustrating one. PolyLand places emphasis on the in-game interactions and movements to ensure a fluid and seamless transition between input actions and outcome.
All the basic actions (low jump, high jump, kick, shoot, etc) and the destruction of certain elements of the environment are also native features on PolyLand. Players can interacts with NPCs in order to complete quests or to learn more about PolyLand. These NPCs are in circulation inside of PolyCity.
Players on PolyLand will be able to play most of the games in either PvE and/or PvP modes. This means that players will have a choice between going solo or fighting against other players in the multiplayer mode. Not ready to play? Idle players can spectate ongoing games, however they're restricted to the gameplays of their friends only.
The different game modes in Polyland are:
- Open world exploration (Solo or Multiplayer)
- Battle (PvE, PvP)
- Race (PvP)
- Quests (Solo or Multiplayer)
Every game mode in PolyLand will have two different perspectives;
Third Person View (TPV): will be the principal views available to every player as they battle through the PvE and PvP game modes.
First Person View (FPV): The player essentially has the same view as his avatar in game. This view is available only in battle game modes. FPV is always available when using a VR headset.
Active players on PolyLand will be rewarded for their part in making the gaming experience sustainable and holding up the economy. The Experience Points (XP) will be used to track players' progressions and is a correct representation of how much time a player has spent playing the games on Polyland. XPs are neither purchasable nor tradable and is only obtainable by playing actively. Therefore, game XPs are a simple yet elegant way to create player divisions according to player levels, skills and experience.